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- A sixth-grader Hikaru Shindo accidentally awakens the spirit of a deceased Go prodigy Fujiwara no Sai who then accompanies Hikaru and helps him develop his Go skills.
- While looting his grandfather's attic, Shi Guang discovers an old Go board manifesting the spirit of Chu Ying, an ancient Go master. Together, they enter the world of Go with a newfound passion, encountering many lessons and friendships.
- Hikaru gets a phone call requesting that should appear in the Japan/China/Korea Junior's Tournament but then he finds out he will need to participate in the preliminary tournament first and finds out Akira will be in the main tournament and not in the preliminaries.